Tuesday, 28 June 2011

Archmage and Shaman

0 Voices of the damned

First of all i would like to apologize to all of you for the quality of following comparison – it certainly could be better – but i am writing this becasue of my frustration and beside that: it is kind of late so i may make several mistakes.
I would like you to take a little peek at following adresses:

http://builder.arsenalofwar.com/CareerBuilder.aspx?Class=SHA
http://builder.arsenalofwar.com/CareerBuilder.aspx?Class=AM

Which happen to be character builders for shaman and Archmage. Lately there have been quite a lot demands on letting archmages gain certain abilities available to shaman: „Gork sez stop” and „ RUN AWAY” tactic to be the most popular and commonly mentioned. I would like to present here a point of view of a shaman who grew tired of his class, who grew frustrated with it. I know that i may have misused my class – and that certain issues of mine are very basic „learn 2 play” issues. But these issues won't be matter of a discussion here. We shall focus on how both classes work:

HEALING

As you can clearly see: Archmage and Shaman are in fact a „second category” healers to DoKs, Warrior Priests, Zealots and Runepriests. We shall never be as good at pure healing as they are, but we certainly have our traits – instant ressing to be one of the most important.
However: Shaman and Archamge differ when it comes to in hwat manner they heal: describing it shortly: Archmage prefers stationary healing while Shaman is more of runnning around casting hots type of class. Analisying the data given in forementioned pages:

Archmage
Shaman
Path of Isha
Path of Mork
First unlock tactic: Balanced Mending – what does it do? It makes all of your heals 35% more powerful when used on allies, they are 15% less efficent when casted on yourself.
First unlock tactic: Gork Fix'd it – what does it do? Same as Balanced Mending but it works only with „Gork Will fix it” skill (55ap/ 1s cast/150 feet range) Skill itself is semi valuable (especially boosted with new version of bigger better and cleaner). But the tactic is waste of space
MOTM:Instant snare on 100fet range reducing Initiative.(the decrease of this stat disapears after leaving the pool of go)
Sticky feets: Instant snare on 100 feet reducing elemental resistance. (the decrease of this stat disapears after leaving the pool of go)
Bolstering Boon: Boon fo hysh also adds 250 morale – waste of space, but it works with skill that actually is pretty nice
Lookit what i did – Gork will fix it will also grant 40 ap to the target – waste of space, works with crappy skill.
Magical infusion: Vide Shrug it off – it is pefect mirror.
Shrug it off: 55ap/100feet/1min After getting less then 20% of hp spell activates itself instantly healing target for ~1000hp
Wild healing: Whenever you criticly heal someone (around 30% chance on pure heal build) your healing abilities will cost 50% less action points during the next 10 seconds. Awesome!
Pass it On: Whenever you criticly heal your ally there is 25% chance to heal next ally for 171 health. Seriously mythic? Is anyone even using that?
Funnel Essence: Channel heal:10 sec cl/ 150 feet/ 3s cast/ 13 sec cool down – great when standing in one place, when fleeing the first tic can heal you as an instant direct heal for more then 400
Do Sumthin useful: 150 feet/ 40ap/ instant/nc Hot for 1000 with 150 toughness boost.
Wind's Protection: all groupmates in 100 feet range will regain 800 hp over 15 secs and get barrier for next 2500 dmg. So – so?
Feelz no pain: heals for 1000 over 10 secs and give 25% dmg reduction for 10 seconds: AWESOME!

All the abilites buyable from the npc that are from these trees are pretty much the same for both classes

Summing it up: Both shaman and archmage seem to be fairly balanced here: the complete useless tactics of shaman are balanced with quite powerfull skills unlocked on the three while archmage get outstanding tactics that heal him with healing his allies (despite this poor bolsering boon) with both quite nice skills. Overall I would say that Archamges are a little bit more powerfull here – because both of Wild Healing (which can be combined with Restorative Essence, and 10 sec cooldown ap steal) and Balanced Mending – which works with all of their healing skills instead of just one – as for shaman which is rarely (if at all) used.

Both of Desperation and Ain't done yet are working. Rest of the skills are more or less same for both of them.

Archmage 1.5 : 1 Shaman

PURE DPS TREE

Path of Asuryan
Path of Gork
Forked Lancing – shit tactic, do not pay attention
Ere we goes again – ere we go deals less dmg but deals it two times – so anyway it is wasted space – pay no mind.
Cleansing fire – vide Geddof
Geddof – 100 feet range/20 s cooldown/2s casttime knockback on shit distance. Pretty useless since you cannot knockback same target in the next 30 seconds.
Tactic that gives 25% chance to remove a blessing from target and deal 150
Same as at archmage
Scatter the Winds – instant dot, cooldown 10 secs – some damage over time it gives 10 second incoming healing debuff with 10 second cooldown (constant healing debuff on one target) AWESOME!
Gorks Barbs – direct damage – incoming healing debuff for 10 seconds with 30 seconds cooldown – while under its effect healers healing the target will get damaged for 300 dmg.
30 seconds cooldown? Seriously?
Increased conductivity: Your path of asurian skills (including Scatter the wind) are 15% harder to block: AWESOEM!
Brain bursta (so-so skill – now reduces toughness by 250 and takes away 150 morale: MEH... (looking at increased conductivity)
Dissipating energies – 50ap / 2 sec cast/ 100 feet / 1 min cooldown. like the doks skill but it is not channel – for 10 secs your ally deal dmg to enemies around 30 feets around them. But it is not a channel – works fine with numbers,
Da WAAAGH is coming – 55 ap / 2 sec csat / 80 feet / 5 sec cooldown. Deals 337 dmg to your target and up to 8 more targets if they are in range of 20 feet from one to another (one target cannot be struck more then once) – Outstanding skill when it comes to scoring higher in numbers in scenario charts. Useless in any other way.
Flames of the Phoenix – 1m cooldon / rank 4 morale/ 4 sec cast / 100 feet range. Does it have any use beside of filling in the gap for rank 4 morale?
Fist of Gork – rank 4 morale / insta cast / 200 feet range. Deals 1200 dmg to all targets 20feet from your target and knocks them back. Seriously useless. Massive ress is better then this.

Geddof and Cleansing fire may be nice skills when it comes to break charging bombsquad (but these do not appear for now because of changes made in the game) but with triggering immunity for knocbacks it can be also a waste since sometimes other characters have better knocbacks then we do. The tactic that gives 25% chance to remove blessing and deal damage? I don't think that anyone uses it. Scatter the winds is one outstanding skill – almost constant healdebuff on target is great – especially for a dotter (which archmage is) while Gorks Barbs have 30 second cooldown and deal demage to a healer healing target – it might be good when you like high numbers in scenarios but is fairly useless in any other situation (comparing to Scatter the Winds). Increased conductivity -15% chance to block skills from that tree compared to fairly good toughness debuff? I would still say that it is better. WAAAAY BETTER to be honest.

Speaking of which – Archmages get from npc a skill (radiant gaze) which is not only another dot but it also reduces crit chance of target for free – they don't need to buyout a tactic for it, or waste a space for a tactic. They get it just like this! All other core abilities in this tree are pretty much the same. With one important difference.

IMPORTANT STUFF!!!:
Archmages Cleansing Light removes one ailment or hex while shamans Greener'n'Cleaner removes one curse or ailment. Whats wrong with that? All shamans debuffs and dots and what not are Ailments – that means Archamges can remove them while all Archmages dots and debuffs are Hexes meaning fuck you shaman – you ain't getting it off!

For scatter the winds, increased conductivity and radiant gaze (not mentioning that all of these are hexes which shamans can't touch) I hereby grant Archmage 2 points when shaman gets 1 making this comparison go like this:

Archmage 4 : 2 Shaman

SO TO SPEAK LIFETAP TREES

Path of Vaul / Path of da green

Archmage
Shaman
Expanded control – reduces the casttime of balance essence by 0.5 sec and increases the cost by 10 ap
Vide Expanded Control
Storm of chronos – 45 ap / instant / 30 sec cooldown. Reduces spirit resisatance (archamges dps skills deal spirit demage) and deals demage to targets in range of 65 feet in fron of you.
Scuse me! - 45ap / instant/ 30 sec cooldown – vide storm of chronos but with elemental resistance (shamans use it) and the fact that targets must be in range of 45 feet. Worse copy of archmages skill then...
Arching power – whenever one of you demaging skills hit enemy hits target your defensive target will get heald for 25% of damage dealt. (description is broken it works only with direct damage skills)
You really got nuthin – Reduces cooldown on You got nuthin by 10 secs
Law of Gold – 25 AP / 1 sec casttime / 100 feet / 30 sec cooldown. 5 second silence + some damage . Good one.
You got nuthin – 25 ap /1sec cast/100 feet/30 sec cooldown. Vide Law of gold
Golden Aura – Shield of saphery now grants immunity to knockdown and stun effects.
Nuthin but da Waaagh – When protected by your barrier you deal 15% more damage
Energy of Vaul – 35 ap / 2 sec cast / 80 feet / 5 sec cooldown. Deals dmg to target and up to 4 targets jumping from one to another if they are in range of 20 feet from each other. 150% of dps heals your defensive target.
Fury of da Green – Vide Energy of Vaul
Funnel Energy – All groupmates have their ap cost decreased by 50% and all enemies in range of 30 feet have their ap costs increased by 50%.
Steal yer thunder – steals 25 points of all stats from enemies in range of 30 feet from initial target in exception of wounds and give them to your groupmates for 15 seconds (black orc has better war bellow I believe)

Core abilites are pretty much the same.

Now lets sum it up for this trees: Storm of Chronos has 20 feet greater range – just because, no reason at all. You really got nuthin is just plain fucking shit – since the beginning of silence immunity. Arching power – could be useful. While Nuthin but da Waaagh grants you nice 15% more damage it is still worse then golden aura – which is very nice survivability tactic – and may be very useful against plenty of enemies. I will explain why it is worse in next paragraph. Funnel energy is outstanding comparing to Steal yer thunder.

Archmage 5 : 3 Shaman

DPS BUILD

As I provised I will now explain why dps archmage is better then dps shaman (remember that pure heal archamage is also better then healing shaman).

Archmages have 4 dots to be used against their enemies while shaman have only 3 (including one morale that can be dismissed as easily as clapping your hands). Both of the classes can use same kiting tools with exception of Runaway tactic and Whazat behind You tactic granted to shaman (respectivly giving you on-hit chance to move faster and having on-hit chance for 25% damage reduction). What is more important Archmages debuffs and dps skills cannot be disspelled by shamans why Shamans debuffs and dps skills can be dusspelled by archmages. Archamges have two barrier skills (on core one morale 1 which protects from up to 3600 dmg – woah)

This is pretty much nice base for Archmages dps build:
http://builder.arsenalofwar.com/CareerBuilder.aspx?Class=AM#5;11;9;5:;9:;9:5:;;0:0:0:0:

While there is no basic Shaman dps build – there are many – comparing to Archmages one – worse – since they require shaman to stand still when dpsing (or run away and dps less) while Archmages can prance around not caring about shit. Therefore I would sum it up as:
Archmage 7 : 4 Shaman

SURVIVABILITY

Basicly all the ranting of Archmages I know focus on the two tactics given to shamans – which are Runaway and Whazat Behind You. First of all – these are tactics – therefore to grant yourself these two abilities you need to sacrifice two tactic slots you could use other way. Right now you can replace the Runaway tactic simply by using passive ability for renown points which for 5% chance will grant you bonus to speed (which is bugged casting a skill do not break the effect as in the runaway tactic) and secondary Whazat Behind you working for 5 seconds can be well replaced by the morale 1 barrier which protects from 3600 damage, well used mistress of the marsh. Well guess what – also Archmages detaunt grant him immunity to interruptions of his skills for 5 seconds while shamans one grants you a 5% disrupt – think for yourself if full funnelling essence channel is better then 5% disrupt against classes which are actually in melee range... But hey – for the first time in this comparison shaman is actually better then archmage making the whole poin score look like this:

Archmage 8 : 5.5 Shaman

SUMMARY:

Archmage is THE best single target not burst dps class in the game (sure it deals less then Sorc or BW – but it can outlive them quite fucking easily as for a healer) while Shamans (very talented ones) can still be some threat on the battlefield – same players steering archmages would be gods of war in rvr lakes.
Both of classes are to be considered aub-par healers to other healing classes – yet Archmage still have better healing abilities thanks to funnel essence, Wild healing and Balanced Mending. Both classes can instantly rez friendly dead.
When it comes to survivability and spec I would say that healing wise both classes are well mechanised – archmages is generally tougher then shaman, and his skills require him to stand still while casting healing spells (but not lie to ourselves: who makes archmage to heal other people?) while shaman run around avoiding enemies and casting hots. Situation changes when suddenly we try to dps using that class. While For archmages the job is fairly simple – dot the fuck out of the target and prance around with barriers and motms shamans used to similair job when it comes to healing do not have proper tools do the same thing.

SUGGESTION TO FIX THE IMBALANCE:

Making exact mirrors would be pointless (no matter how tasty for me since I have played archmage for a month and seen the difference) but here are things that can be made to help:

  • Grant archmages tactic identical to whazat behind you! - Their survival base on heavy barriers, motm and good heals so 25% dmg reduction would do fine I believe
  • Grant shamans tactic resembling Discerning offense – possibly exchanging it for “get movin!”
  • Change Gorks Barbs cooldown to 10 seconds and make it deal damage to the target of the spell instead of healer to resemble Archmages Scatter the winds
  • Give shamans back Getn Smarter (none of the patchnotes mentions its disapearance but it is not there anymore)
  • Increase range of Scuse me by 20 feet to match Storm of Chronos.
  • Change Archmages dps and debuffs from hexes to ailments

Thats all – not many changes – more cosmetical than any other yet still would be good I believe

Sunday, 12 June 2011

0 Voices of the damned
'Erro Cabalists, dis iz yer favorit git - Urdhgag Psilocybba

 I'z 'appy ta inferm ya'll dat nev Cabal Forems iz up and runnin' on  da right of dat message. Dat forum needs sum working on it, but is good enuff to start scribblin' letterz on it.

Enjoi yer forums

Urdhgag Psilocybba
0 Voices of the damned
Oi, Gitz.

I'f added sum new widgets to da page - so yer ken naow sufscripe for nev posts frem da blog and make 'em kom to yer mail.

Da otha fing is videos fings wot can be wutched here - right frem wot you read...

All fer naow frem me...

Urdhgag Psilocybba

PS: Is be werking to estublish sum forums fer da clan... we'll se wot itll be like...

Saturday, 11 June 2011

Good old days... part 2

0 Voices of the damned
It's not exacly a talk, but image, how holt was thinking about his guild... some time ago.


Friday, 10 June 2011

Good old days...Vent chat with Stjert~~

2 Voices of the damned

No comment. Just sit back and enjoy:



'Stjert' has joined the chat.
'Mor' has joined the chat.
'Kociboss' has joined the chat.
Kociboss: I like pancakes
Stjert: Szczypacz
Kociboss: And other stuff
Stjert: SZCZYPACZ
Kociboss: wtf
Stjert: :D
Stjert: wtf
Kociboss: Stjert
Kociboss: Chosne
Stjert: SCHONSE
Stjert: schone
Stjert: ronki balle
Stjert: penis
Kociboss: schone sounds like some german sportsman
Stjert: cshone
Stjert: c-shone
Stjert: yeah, some rapper
Stjert: awesome
Kociboss: sea schone - is it a fish?
Kociboss: oh
Kociboss: ok
Stjert: lal
Stjert: this is awesome
Kociboss: Of course it is
Stjert: what are you up to, kociboss
Kociboss: Besides you sound just like yourself
Kociboss: Playing Half Life 2
Stjert: haha, i hear women voices
Kociboss: I hear dead people
Stjert: i don't want to change it
Kociboss: zomfg
Stjert: it makes my genitalia tingle
Kociboss: No women in the internet
Stjert: that's why they're computer generated
Kociboss: My girl told me that my goblin is cute
Kociboss: I didnt know what she mean
Stjert: Haha
Stjert: Kinky
Kociboss: Spicy
Kociboss: 8====D
Stjert: Hahahahaha
Stjert: :D.D..d.D:D
Kociboss: lal
Kociboss: (>^_^)>
Stjert: circumflexunderscore
Mor: kurwa mac
Kociboss: O_O
Kociboss: Dont swear
Stjert: kurwa mac
Stjert: quijva maek
Mor: fuck ya
Kociboss: qrwa matsi
Stjert: From now on, this will be my only form of communication
Mor: pillow bitter
Kociboss: curva matsi
Kociboss: Lal
Stjert: Curveball
Kociboss: No u
Stjert: nu u r
Kociboss: nu
Kociboss: no
Mor: sack my balls
Kociboss: Zelda
Kociboss: Fucks
Kociboss: link
Stjert: rack my sack
Mor: link my balls
Kociboss: Bite my sprite
Stjert: stack my rack
Kociboss: Eat my....
Kociboss: BAAAAALZ
Stjert: Lick my....
Stjert: sack!
Kociboss: This is retarded
Stjert: Indeed
Kociboss: We act like bunch of kids
Stjert: That's why I enjoy it
Kociboss: who play WoW 24/7
Mor: nothing better
Stjert: twentyfourseventh
Stjert: seventh
Kociboss: Tauren shaman
Stjert: Yupp!
Kociboss: I have heard its the most op thing in da game
Stjert: It used to be when I played 'em, now they suck
Kociboss: haha
Mor: i think ill like the class
Kociboss: Anyways, when Morash said I wont be in his team I cried....
Stjert: :(
Stjert: :'(
Kociboss: Unfortunately my wrists are made of steel
Stjert: haha
Kociboss: So I couldnt cut myself
Stjert: HhaAHhAhA
Mor: dont be sad im gonna put you on the sideboard
Stjert: yeah, you'll be benched, bitch :D
Kociboss: You can take thatr sideboard and shovel it up your
Kociboss: 8====D
Stjert: Up his pen0r?!+!
Kociboss: ._.
Kociboss: yez
Stjert: imba
Kociboss: I kno
Mor: nerf Squig Herder
Kociboss: No more vent?
Kociboss: Squig herder too pro for Cabal
Kociboss: The Cabal
Stjert: cabal
Mor: it would be fun to enjoy it while drunken
Stjert: equinox
Kociboss: cabal
Kociboss: Cabal
Kociboss: cabal
Stjert: kebbel
Mor: Cubal
Kociboss: Moonlapse
Stjert: prolapse
Mor: lollapse
Kociboss: RED GUARD
Mor: Black shit
Kociboss: GREEZ
Stjert: VII
Kociboss: GREEZ
Mor: Greez for the president
Kociboss: APPENDIX
Stjert: Black Company
Stjert: Pierun
Kociboss: Chosne pro
Mor: Flacata
Mor: Falcata
Kociboss: Falcata ya noob
Mor: lol
Mor: me > you
Kociboss: No u
Stjert: Shame on a nigga who try to run game on a nigga
Kociboss: Bad song is bad
Stjert: wu buck wild the trigga
Mor: i dont the song
Kociboss: Successful troll is successful
Mor: lol
Stjert: ol' dirty bastard live and uncut
Stjert: to the young youth, you wanna get gun, shoot blaow
Stjert: haha
Stjert: epic
Kociboss: You have been slain by Scroched Earth. 9876 damage 24 mitigated.
Mor: thats sad
Stjert: shert
Stjert: pronounce it like that
Stjert: shert
Kociboss: shert
Stjert: shert
Kociboss: shirt
Mor: shert
Stjert: shert
Kociboss: shirt
Stjert: shert
Kociboss: shirt
Stjert: shert
Kociboss: shirt
Kociboss: t shirt
Stjert: shirt shert
Mor: The Cabal T shirt
Kociboss: LAL
Stjert: hahaha
Stjert: Yes, we are


--------------------------

Sincerely,

Kocia


:)

Monday, 6 June 2011

Ding 29

0 Voices of the damned
Yes my guild. I'll have a birthday on 30.07.
And.
You're all invited for it.
As short as I can:


Place: Poland (house near lake)

Date: weekend is from 29 to 31, so it's good if You all be on those 3 days.

Goal: well...

What I need from ppl who can come:
Put Your ass on plane/train to some polish city (pref: Warszawa (warsaw), Łódź (lodz) or Wrocław (wroclaw) and this is it. No need additional money I'll "take care".

Dalgrimar, Scya, Doom, Nirnak (Enria) I will be very happy if You can came.

Comment here or private to me on e-mail (jkrzyzanski@onomato.pl)

Friday, 3 June 2011

About alliance stuff.

1 Voices of the damned
Hey hey hey,

I played today with stomph in a pug sc i guarded and assisted him and he is fucking awsome!
he is only choppa same with nirnak i saw on this game who plays how a choppa needs to be played!
he using two hander to, and he is now in casual guild but he is gonna join unnamed again.

srsly guys we need to fix our alliance and ask bladeh of unnamed if he wanna make alliance with us or if we can join there alliance.

cuz its one of only good guilds on this server

We really need to discus it with the officers guys!
Maybe we can join tonight other channel on mumble to discus it.

Thursday, 2 June 2011

New video!

0 Voices of the damned
New video on thecabalatwar youtube page! More will come!! If ya wanna make a video youre self or have one, of youre self or of the guild than hit me up and i give you the logging info cuz its channel of whole guild :) but lets make the rule only officers get the info.

Tuesday, 31 May 2011

Cabal youtube channel!

0 Voices of the damned
Youtube of The Cabal! http://www.youtube.com/user/TheCabalatWAR?feature=mhee

LOOL How N00B Can You Be?

0 Voices of the damned

Check my dmg and check other destru's dmg.
you srsly? what for noobs play on this server? xD

Sunday, 22 May 2011

New Instance?

1 Voices of the damned
Taken from Werit's site. Apparently there is going to be a new instance ("recycled" is a better word perhaps) for upcoming Sigmar Tide event.



Instance based on good, old, Bright Wizard College.

Sincerely,


Kocia

Thursday, 28 April 2011

6 vs 6 Open RvR Event "Cabaleton"

7 Voices of the damned
Dear Cabalist,


Some of you might be unaware, but I've been talking to Mami (IB from Inquisitors) about organizing 6 vs 6 PvP in the upcoming days. Exact date is yet to be discussed, especially that we have an extended weekend in Poland.

The idea of organized 6 vs 6 small scale PvP was born after few friendly PM's between me and order players. For starters I decided to organize a battle with Inquisitors guild.

What is this all about? Basically we're going to clash in some locked zone, where no one is going to interrupt us. We're going to battle multiple times, perhaps using diffrent setups. The only (but significant in my opinion) reward, is going to be a nice and competetive fight.

Rules I'm going to suggest to Mami:

- The party setup shall remain secret till the very battle. I think an element of surprise is going to spice it up (besides, we already know, we're going to face an IB for example)

- Every, single consumable item is allowed. That includes liniments, armor pots, healing potions etc. Both guild have few days to equip themselves properly.

- Every, single pocket item is allowed (absorbs, etc.) Both guilds have enough time to prepare perfect setup.

- Every, single non-pocket, non-consumable item is allowed (for example Harbringer Cape, Stag Mantle and Banners etc.).

- Every "non-shady" add-on allowed. People from Cabal don't use NerfedButtons, but I'm personally ok with people who do use it. It's all about trust anyways.

- W@rbuddy and other 3rd party programs of that type are out of question of course. I don't believe anyone would ever use them anyways. Matter of trust.

- We 're going to fight in locked zone of both parties choice. We might change zone after few battles.

- Signal. This is very important and we need to discuss it with Mami. Perhaps one person from our guild (outside of 6 man premade) is going to be on both voice communicators and signal start with waving or something. Yet to be discussed.


This is pretty much it guys. If possible, please log in Mumble today so we can have an extended discussion about it.


Sincerely,

Morholt

Friday, 15 April 2011

Why Qannik Does Not Speak on Mumble?

1 Voices of the damned

After an in-depth investigation I discovered the reason behind Qannik’s silence. Although he tries to keep it confidential, his identity will surprise you. Below you can find his picture.





Yes, right, he is Justin Bieber. Therefore he does not want to talk on mumble he want to keep his girly voice for teenage concerts and stuff like that. Don’t worry Justin we won’t tell anyone. Your secret is safe with us.

Your Biggest Greenskin Fan,
Gobomgozrag Gufrik



Friday, 8 April 2011

New set stats on PTS....Doomflayer worse than Sov?

1 Voices of the damned
Dear Cabalists!

Just a short entry (longer one below this one )

Check it for yourself.

Comments are welcome. When I'll be back home, I'm going to check my own set as soon as possible.

Sincerely,

Morholt

Thursday, 7 April 2011

Big news everyone~~! SV nerf + 1.4.2 patch notes

0 Voices of the damned
Dear Cabalists!


First of all check this out:

YES IT'S COMING!

Upcoming nerf to SV. I'm actually amazed that devs decided to listen to their customers =D

Second of all...


Patch 1.4.2 Notes has been released!

Many bug fixes (even PvE!.....To my surprise...), gear gap, rr gap, scenario shakeup and of course and redesign on Mourkain Temple ( they want to expand it, which means something good for rdps I hope )


Original patch notes below:

v1 4 2 Patch Notes: 4/19/2011
Highlights


Power Changes
The highlight of this patch is a continuing focus on the
Tier 4 experience in terms of power levels and power gaps. We took a look at the
mechanics for players at all applicable Renown ranks within Tier 4 with a
specific focus on the interplay between characters that are above Renown Rank 80
and those that are below. Based on the metrics, feedback, and discussions about
this, we decided to make some changes to the mechanics and items that are
available within this Tier. A number of item changes, additional items, and
small tweaks were made in preparation for this in the previous patch cycle. This
patch continues that process. For more details, see the individual sections
below.


Scenario Shakeup
The battle has shifted! With the advent of 1.4.2, the
lineup of the Scenarios has once again shifted. A number of old scenarios are
making their return, some are retiring for the moment, and others are shifting
tiers. For a full list of the new line-up, see the RVR section.


New Pets
A gaggle of new vanity pets have shown up in the capital
cities! From the loveable powder monkey to the enigmatic imp skeleton, there are
fun pets to have for all. Some of them are just companions to follow you around
between battles, while others are scrounging pets that will add 5% to the gold
looted with them active. Over time, they'll pay for themselves! These pets are
available for purchase via account entitlements that can be found at the EA
Store. Adopt a pet today!


Realm versus Realm
Scenarios
The line-up of scenarios that are permanently available
has changed. The new list is as follows:
Tier 1:
* Nordenwatch
* Gates of Ekrund
* Highpass Cemetary
Tier 2:
* Nordenwatch
* Mourkain Temple
* Stonetroll Crossing
Tier 3:
* Nordenwatch
* Mourkain Temple
* Tor Arnoc
* Reikland Factory
Tier 4:
* Nordenwatch
* Mourkain Temple
* Maws of Madness
* Serpent's Passage
* Gromril Crossing
* Thunder Valley


Combat and Careers


Renown Ranks
We have made behind the scene changes to how the
effective level of a character is calculated for characters that are above
Renown Rank 80. This alteration, in conjunction to the item changes made, will
help to ensure that the parity between Renown Ranks within Tier 4 feels more
natural. To do this, we have lowered the overall gap in effective levels between
Renown Ranks 80 and 100. The goal of this change is not to undermine the rewards
for gaining Renown Ranks, but to prevent imbalance and allow for a fun
experience for all players, including those that have proven their mettle in
battle. This change also gives us a good foundation to expand or enhance the
game going forward.


General Changes & Bug Fixes


Chosen
Bug Fixes:
* Critical Suppression: The debuff tooltip will now display the
proper text.

Choppa
Bug Fixes:

* Furious Choppin: The channel will now stop when the target is
out of range.
* Outta My Face!: This ability can no longer be activated while
under the effects of a silence.

Disciple of Khaine
Bug Fixes:
* Divine Rend: The channel will now stop when the target is out
of range.
* Terrifying Vision: This ability can no longer be activated
while under the effects of a silence.

Engineer
Bug Fixes:
* Addling Shot: This ability can no longer be activated while
under the effects of a silence.

Marauder
Bug Fixes:
* Wave of Horror: This ability can no longer be activated while
under the effects of a silence.

Shadow Warrior
Bug Fixes:
* Distracting Shot: This ability can no longer be activated
while under the effects of a silence.

Slayer
Bug Fixes:
* Distracting Roar: This ability can no longer be activated
while under the effects of a silence.
* Rune of Absorption: The channel will now stop when the target
is out of range.

Squig Herder
Bug Fixes:
* Don't Eat Me: This ability can no longer be activated while
under the effects of a silence.
* KABOOM!: The ability will no longer knock the target back if
defended.

Warrior Priest
Bug Fixes:
* Divine Assault: The channel will now stop when the target is
out of range.

Witch Elf
Bug Fixes:
* Agile Escape: Inexorable Force will no longer make you immune
to the Agile Escape knockback.
* Enchanting Beauty: This ability can no longer be activated
while under the effects of a silence.

Witch Hunter
Bug Fixes:
* Declare Anathema: Inexorable Force will no longer make you
immune to the Declare Anathema knockback.
* Get Thee Behind Me!: This ability can no longer be activated
while under the effects of a silence.

Content

General
* Brimdall Yggdreidar is now the correct Rank.
* Taelq Ragecrown will clearly speak about the Tome of Knowledge
entry Cold One - A Balancing of Scales when unlocking it.
* The Engineer items Devastator Bulwark and Devastator
Sparkplate now unlock their corresponding Tome of Knowledge entries correctly.

* All Nordland Handgunners near the Salzenmund Bridge are
attackable and can be killed.
* The Chaos Stamp Licker is now available for purchase to those
who have opened their mailbox 50,000 times.
* The Curious Barrels will no longer spawn under the ground in
Altdorf.
* Lord Xyshrenth in Reikland will now grant the correct
Noteworthy Persons Tome of Knowledge entry.
* Captain Kalder Tannenbach will now grant the correct
Noteworthy Persons Tome of Knowledge entry.
* Life of Sigmar will unlock the corresponding Tome of Knowledge
entry once more.

Dungeons
* Lost Vale: Killing a Gorge-Maw Rhinox now grants the correct
Tome of Knowledge entries.
* Lost Vale: The Darkpromise Beast on the beach will no longer
leave a shadow after it is defeated.
* Tomb of the Vulture Lord: Hand of Ualatp can once again be
affected by knockdowns when casting Talon Flail, and the cooldown will now
correctly affect how often the ability is used.

Quests
* Mentioned in Dispatches: The journal text will no longer
mention a non-existent flightmaster in Ravenraid.
* Eternal Flame: The journal text is now free of typos.
* Local Beliefs: The journal text is now free of typos.
* Rightfully Ours: The quest tab in the Tome of Knowledge now
displays the correct zones and only the correct zones.
* All Wrapped Up: The waypoint correctly marks where Gunther is
located and he should be easier to find.
* Striking the Source: The journal text now states that the
quest must be completed before the timer runs out.
* An Eye for Trouble: Killing the Wavebreaker Seafarers at the
quest waypoint will now correctly grant credit.
* Natural Selection: Order players will no longer be able to get
this Destruction quest.
* Out of Favor: If the sub-quests (Leashing the Waaagh and
Conquering the Raven) have been completed, a failsafe is now in place to grant
credit by speaking with Queen Morathi or by abandoning the quest and retaking
it.
* Time to Waaagh: Completing the sub-quests (Phuntz's Gits,
Shmeek's Elf Attack, and Brung's Boar Boyz) will no longer prevent the quest
from continuing.
* Show 'em Who's Boss: The Meat Barrel is in the correct
location (and fully visible) outside of Rikkit's hut.
* The Exalted One: The waypoint has been moved to correctly mark
where Larz the Incarnate and his chest are located.
* Desperate Gambit: The Black Ice Bonebrawlers will now more
reliably spawn, making the quest easier to complete.
Public Quests
* Spirits of the Shadow: Kindling in stage one will now give
credit correctly, and respawn if they did not count.
* The Shrieking Meadow: Harpies will continue to respawn
throughout stage one.
* Assault on Coal Ridge Depot: All of the signal fires are
visible and accessible once again.
* Shadowchasm: The Razormist Tents in this Order Public Quest
may no longer be burnt by Destruction characters.
Items

General Changes and Bug Fixes
* As part of our examination of power levels and gaps for
characters in Tier 4, we have expanded upon the changes that begun in patch
1.4.1. To coincide with the effective level changes for Renown Ranks 80 through
100, the items that were introduced in Patch 1.4.0 have been modified so that
the item levels reflect these changes. All armors sets, individual armor drops,
and weapons for this range have been modified and the new values are reflected
in these items.
Item Changes
* Mounts that are given for account entitlements can now be
destroyed as they are recoverable via the claim window introduced in 1.4.1.

Art

Zone Updates
* Mourkain Temple has received an update to the layout. The
artifact is now located within the temple proper and the fighting area around
the temple has been expanded. Feedback about this change will be solicited in a
Dev Discussion on the official BioWare forums soon after the launch of the
patch.



Sincerely,


Bitterfly